(Special dedication to Fabien Olicard)
For those who don't know, "the quest of the Golden Owl" is a french game dating from 1993. Its creator, Max Valentin, had asked a sculptor, Michel Becker, to elaborate an owl worth today's 150 000€ and to put it into play through a book of riddles printed, during its first edition, at 70 000 copies. The quest attracted a large audience and Max Valentin, now deceased, monetized his game through the sale of his book and the online services created for the occasion.
But for many players, the experience was disappointing because the riddles were not solved, the answers never communicated and the owl never found. The only winners were Max Valentin and his descendants, but also the telecom operators and the publisher of his book.
However, in these gloomy times, it appears to me that the time was gone to relaunch the idea of a quest based on reflection, research, a game with a long time horizon, but free of everything that might have left a bitter taste to owl seekers. I knew what I wanted to do : To keep the central soul of "The Golden Owl" but to modernize it and get rid of its flaws. For this, several guidelines: Internet, internationalization, universality, feasibility, limited duration, several winners, community, indices.